Exercise - Midterm
Pick your island and start modifying it! To change your island, click on the button, a random island will appear. You can add animals, insects, and different natural elements. You can take any fruit you like but don't touch the honeycombs!
Press the spacebar to move the waves.
This game uses procedural generation to create honeycombs, random instantiate functions to spawn different terrains every time the game is loaded, or when the change island button is pressed, and perlin noise to procedurally generate and move the waves. Through UI interactions, users can generate both by choice and randomly terrain objects and animals. Another random function generates different nature elements such as leaves, grass, and flowers.
Click on objects to get rid of them.
How I created the waves using perlin noise:
Unity store assets:
2D fruits: https://assetstore.unity.com/packages/2d/characters/2d-pixel-art-pack-rousette-1...
Terrain: https://assetstore.unity.com/packages/3d/environments/low-poly-hexagon-tiles-and...
Nature elements: https://assetstore.unity.com/packages/3d/environments/simplistic-low-poly-nature...
Sounds: https://assetstore.unity.com/packages/audio/sound-fx/nature-sounds-pack-free-202...
https://assetstore.unity.com/packages/audio/sound-fx/nature-sounds-pack-free-202...
Water shader and textures: https://assetstore.unity.com/packages/tools/particles-effects/lowpoly-water-1075...
Icons: Spruce icons created by Freepik - Flaticon, Cat icons created by Freepik - Flaticon, Nature icons created by Freepik - Flaticon, Neighborhood icons created by itim2101 - Flaticon, Pond icons created by Mihimihi - Flaticon, Orange icons created by Good Ware - Flaticon, Bee icons created by Rohim - Flaticon
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